FGameplayEffectContextHandle::GetEffectCauser

Returns the physical actor tied to the application of this effect

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Syntax

virtual AActor * GetEffectCauser() const

Remarks

Returns the physical actor tied to the application of this effect