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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include |
#include "GameplayEffect.h" |
USTRUCT(BlueprintType)
struct FGameplayEffectCue
FGameplayEffectCue This is a cosmetic cue that can be tied to a UGameplayEffect. This is essentially a GameplayTag + a Min/Max level range that is used to map the level of a GameplayEffect to a normalized value used by the GameplayCue system.
Name | Description | ||
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GameplayCueTags |
Tags passed to the gameplay cue handler when this cue is activated |
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MagnitudeAttribute |
The attribute to use as the source for cue magnitude. If none use level |
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float |
MaxLevel |
The maximum level that this Cue supports |
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float |
MinLevel |
The minimum level that this Cue supports |
Name | Description | |
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FGameplayEffectCue() |
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FGameplayEffectCue ( |
Name | Description | ||
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float |
NormalizeLevel ( |