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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include |
#include "GameplayEffect.h" |
USTRUCT(BlueprintType)
struct FGameplayEffectExecutionDefinition
Struct representing the definition of a custom execution for a gameplay effect. Custom executions run special logic from an outside class each time the gameplay effect executes.
Name | Description | ||
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TSubclassOf< UG... |
CalculationClass |
Custom execution calculation class to run when the gameplay effect executes |
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CalculationModifiers |
Modifiers that are applied "in place" during the execution calculation |
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ConditionalGameplayEffects |
Other Gameplay Effects that will be applied to the target of this execution if the execution is successful. |
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PassedInTags |
These tags are passed into the execution as is, and may be used to do conditional logic |
Name | Description | ||
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GetAttributeCaptureDefinitions ( |
Gathers and populates the specified array with the capture definitions that the execution would like in order to perform its custom calculation. |
Name | Description | ||
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ConditionalGameplayEffectClasses_DEPRECATED |
Deprecated. |