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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include |
#include "GameplayEffect.h" |
USTRUCT()
struct FGameplayEffectModifiedAttribute
Saves list of modified attributes, to use for gameplay cues or later processing
Name | Description | ||
---|---|---|---|
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Attribute |
The attribute that has been modified |
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|
float |
TotalMagnitude |
Total magnitude applied to that attribute |
Name | Description | |
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FGameplayEffectModifiedAttribute() |