FGameplayEffectModifiedAttribute

Saves list of modified attributes, to use for gameplay cues or later processing

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h

Include

#include "GameplayEffect.h"

Syntax

USTRUCT()
struct FGameplayEffectModifiedAttribute

Remarks

Saves list of modified attributes, to use for gameplay cues or later processing

Variables

Name Description

Public variable UProperty

FGameplayAttrib...

 

Attribute

The attribute that has been modified

Public variable UProperty

float

 

TotalMagnitude

Total magnitude applied to that attribute

Constructors