FGameplayEffectRemovalInfo

Data struct for containing information pertinent to GameplayEffects as they are removed

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Syntax

USTRUCT(BlueprintType)
struct FGameplayEffectRemovalInfo

Remarks

Data struct for containing information pertinent to GameplayEffects as they are removed

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bPrematureRemoval

True when the gameplay effect's duration has not expired, meaning the gameplay effect is being forcefully removed.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FGameplayEffect...

 

EffectContext

Actor this gameplay effect was targeting.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

int32

 

StackCount

Number of Stacks this gameplay effect had before it was removed.