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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
Include |
#include "GameplayEffectTypes.h" |
USTRUCT(BlueprintType)
struct FGameplayEffectRemovalInfo
Data struct for containing information pertinent to GameplayEffects as they are removed
Name | Description | ||
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bPrematureRemoval |
True when the gameplay effect's duration has not expired, meaning the gameplay effect is being forcefully removed. |
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EffectContext |
Actor this gameplay effect was targeting. |
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StackCount |
Number of Stacks this gameplay effect had before it was removed. |