Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include |
#include "GameplayEffect.h" |
USTRUCT()
struct FGameplayEffectSpecForRPC
This is a cut down version of the gameplay effect spec used for RPCs.
Name | Description | ||
---|---|---|---|
|
float |
AbilityLevel |
|
|
AggregatedSourceTags |
||
|
AggregatedTargetTags |
||
|
const UGameplay... |
Def |
GameplayEfect definition. The static data that this spec points to. |
|
EffectContext |
||
|
float |
Level |
|
|
ModifiedAttributes |
Name | Description | |
---|---|---|
|
FGameplayEffectSpecForRPC() |
|
|
FGameplayEffectSpecForRPC ( |
Name | Description | ||
---|---|---|---|
|
float |
GetAbilityLevel() |
|
|
FGameplayEff... |
GetContext() |
|
|
float |
GetLevel() |
|
|
const FGamep... |
GetModifiedAttribute ( |
|
|
ToSimpleString() |