FGameplayEffectSpecForRPC

This is a cut down version of the gameplay effect spec used for RPCs.

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h

Include

#include "GameplayEffect.h"

Syntax

USTRUCT()
struct FGameplayEffectSpecForRPC

Remarks

This is a cut down version of the gameplay effect spec used for RPCs.

Variables

Name Description

Public variable UProperty

float

 

AbilityLevel

Public variable UProperty

FGameplayTagCon...

 

AggregatedSourceTags

Public variable UProperty

FGameplayTagCon...

 

AggregatedTargetTags

Public variable UProperty

const UGameplay...

 

Def

GameplayEfect definition. The static data that this spec points to.

Public variable UProperty

FGameplayEffect...

 

EffectContext

Public variable UProperty

float

 

Level

Public variable UProperty

TArray< FGamepl...

 

ModifiedAttributes

Constructors

Functions

Name Description

Public function Const

float

 

GetAbilityLevel()

Public function Const

FGameplayEff...

 

GetContext()

Public function Const

float

 

GetLevel()

Public function Const

const FGamep...

 

GetModifiedAttribute

(
    const FGameplayAttribute& Attribut...
)

Public function Const

FString

 

ToSimpleString()