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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
Include |
#include "GameplayEffectTypes.h" |
USTRUCT(BlueprintType)
struct FGameplayEffectSpecHandle
Allows blueprints to generate a GameplayEffectSpec once and then reference it by handle, to apply it multiple times/multiple targets.
Name | Description | ||
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TSharedPtr< FGa... |
Data |
Internal pointer to effect spec |
Name | Description | |
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FGameplayEffectSpecHandle() |
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FGameplayEffectSpecHandle ( |
Name | Description | ||
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Clear() |
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IsValid() |
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NetSerialize ( |
Name | Description | ||
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operator!= ( |
Comparison operator |
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operator== ( |
Comparison operator |