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Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
Include |
#include "GameplayEffectTypes.h" |
USTRUCT()
struct FGameplayModEvaluationChannelSettings
Struct representing evaluation channel settings for a gameplay modifier
Name | Description | ||
---|---|---|---|
|
Channel |
Channel the settings would prefer to use, if possible/valid |
Name | Description | |
---|---|---|
|
FGameplayModEvaluationChannelSettings() |
Constructor |
Name | Description | ||
---|---|---|---|
|
EGameplayMod... |
GetEvaluationChannel() |
Get the modifier evaluation channel to use |
Name |
Description |
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ForceHideMetadataEnabledValue |
|
ForceHideMetadataKey |
Editor-only constants to aid in hiding evaluation channel settings when appropriate |