Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
Include |
#include "GameplayEffectTypes.h" |
FGameplayModifierEvaluatedData
(
const FGameplayAttribute & InAttribute,
TEnumAsByte< EGameplayModOp::Type > InModOp,
float InMagnitude,
FActiveGameplayEffectHandle InHandle
)