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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include |
#include "GameplayEffect.h" |
USTRUCT(BlueprintType)
struct FGameplayModifierInfo
FGameplayModifierInfo Tells us "Who/What we" modify Does not tell us how exactly
Name | Description | ||
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Attribute |
The Attribute we modify or the GE we modify modifies. |
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EvaluationChannelSettings |
Evaluation channel settings of the modifier |
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Magnitude |
Now "deprecated," though being handled in a custom manner to avoid engine version bump. |
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ModifierMagnitude |
Magnitude of the modifier |
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TEnumAsByte< EG... |
ModifierOp |
The numeric operation of this modifier: Override, Add, Multiply, etc |
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SourceTags |
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TargetTags |
Name | Description | |
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FGameplayModifierInfo() |
Name | Description | ||
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operator!= ( |
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operator== ( |
Equality/Inequality operators |