FGameplayTagBlueprintPropertyMapping

Struct used to update a blueprint property with a gameplay tag count.

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Syntax

USTRUCT()
struct FGameplayTagBlueprintPropertyMapping

Remarks

Struct used to update a blueprint property with a gameplay tag count. The property is automatically updated as the gameplay tag count changes. It only supports boolean, integer, and float properties.

Variables

Name Description

Public variable

FDelegateHandle

 

DelegateHandle

Handle to delegate bound on the ability system component.

Public variable UProperty Category visibleanywhere

FGuid

 

PropertyGuid

Guid of property being edited.

Public variable UProperty Category visibleanywhere

FName

 

PropertyName

Name of property being edited.

Public variable UProperty Category visibleanywhere

TFieldPath< FPr...

 

PropertyToEdit

Property to update with the gameplay tag count.

Public variable UProperty Category, EditAnywhere

FGameplayTag

 

TagToMap

Gameplay tag being counted.

Constructors