FGameplayTagReponsePair

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayTagResponseTable.h

Include

#include "GameplayTagResponseTable.h"

Syntax

USTRUCT()
struct FGameplayTagReponsePair

Variables

Name Description

Public variable UProperty

TSubclassOf< UG...

 

ResponseGameplayEffect

  1. Replaced with ResponseGameplayEffects

Public variable UProperty Category, EditAnywhere

TArray< TSubcla...

 

ResponseGameplayEffects

The GameplayEffects to apply in reponse to the tag

Public variable UProperty Category, EditAnywhere, Meta

int32

 

SoftCountCap

The max "count" this response can achieve.

Public variable UProperty Category, EditAnywhere

FGameplayTag

 

Tag

Tag that triggers this response