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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
Include |
#include "GameplayEffectTypes.h" |
USTRUCT(BlueprintType)
struct FGameplayTagRequirements
Encapsulate require and ignore tags
Name | Description | ||
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IgnoreTags |
None of these tags may be present |
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RequireTags |
All of these tags must be present |
Name | Description | ||
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IsEmpty() |
True if neither RequireTags or IgnoreTags has any tags |
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RequirementsMet ( |
True if all required tags and no ignore tags found |
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ToString() |
Return debug string |