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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include |
#include "GameplayEffect.h" |
USTRUCT(BlueprintType)
struct FInheritedTagContainer
Structure that is used to combine tags from parent and child blueprints in a safe way
Name | Description | ||
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Added |
Tags that I have in addition to my parent's tags |
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CombinedTags |
Tags that I inherited and tags that I added minus tags that I removed |
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Removed |
Tags that should be removed if my parent had them |
Name | Description | ||
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AddTag ( |
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PostInitProperties() |
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RemoveTag ( |
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UpdateInheritedTagProperties ( |