FMinimalGameplayCueReplicationProxy::RemoveAllCues

Will broadcast the OnRemove event for all currently active cues

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h

Include

#include "GameplayCueInterface.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueInterface.cpp

Syntax

void RemoveAllCues()

Remarks

Will broadcast the OnRemove event for all currently active cues