FMinimalGameplayCueReplicationProxy::SetRequireNonOwningNetConnection

If true, we will skip updating the Owner ASC if we replicate on a connection owned by the ASC

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h

Include

#include "GameplayCueInterface.h"

Syntax

void SetRequireNonOwningNetConnection
(
    bool b
)

Remarks

If true, we will skip updating the Owner ASC if we replicate on a connection owned by the ASC