FModifierSpec

Holds evaluated magnitude from a GameplayEffect modifier

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macOS

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h

Include

#include "GameplayEffect.h"

Syntax

USTRUCT()
struct FModifierSpec

Remarks

Holds evaluated magnitude from a GameplayEffect modifier

Constructors

Name Description

Public function

FModifierSpec()

Functions

Name Description

Public function Const

float

 

GetEvaluatedMagnitude()