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Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include |
#include "GameplayEffect.h" |
USTRUCT()
struct FModifierSpec
Holds evaluated magnitude from a GameplayEffect modifier
Name | Description | |
---|---|---|
|
FModifierSpec() |
Name | Description | ||
---|---|---|---|
|
float |
GetEvaluatedMagnitude() |