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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h |
Include |
#include "AbilitySystemGlobals.h" |
USTRUCT()
struct FNetSerializeScriptStructCache
Container for safely replicating script struct references (constrained to a specified parent struct)
Name | Description | ||
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ScriptStructs |
Name | Description | ||
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InitForType ( |
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NetSerialize ( |
Serializes reference to given script struct (must be in the cache) |