FOnAttributeChangeData

Temporary parameter struct used when an attribute has changed

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Syntax

struct FOnAttributeChangeData

Remarks

Temporary parameter struct used when an attribute has changed

Variables

Name Description

Public variable

FGameplayAttrib...

 

Attribute

Public variable

const FGameplay...

 

GEModData

Public variable

float

 

NewValue

Public variable

float

 

OldValue

Constructors

Name Description

Public function

FOnAttributeChangeData()