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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCue_Types.h |
Include |
#include "GameplayCue_Types.h" |
USTRUCT()
struct FPreallocationInfo
Struct for pooling and preallocating gameplaycuenotify_actor classes. This data is per world and used to track what actors are available to recycle and which classes need to preallocate instances of those actors
Name | Description | ||
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ClassesNeedingPreallocation |
List of calsses that will be pooled |
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OwningWorldKey |
World that owns this list |
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PreallocatedInstances |
Raw list of pooled instances. |