FPreallocationInfo

Struct for pooling and preallocating gameplaycuenotify_actor classes.

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCue_Types.h

Include

#include "GameplayCue_Types.h"

Syntax

USTRUCT()
struct FPreallocationInfo

Remarks

Struct for pooling and preallocating gameplaycuenotify_actor classes. This data is per world and used to track what actors are available to recycle and which classes need to preallocate instances of those actors

Variables

Name Description

Public variable UProperty Transient

TArray< TSubcla...

 

ClassesNeedingPreallocation

List of calsses that will be pooled

Public variable

FObjectKey

 

OwningWorldKey

World that owns this list

Public variable

TMap< UClass &#...

 

PreallocatedInstances

Raw list of pooled instances.