FPredictionKeyDelegates

This is a data structure for registering delegates associated with prediction key rejection and replicated state 'catching up'.

Choose your operating system:

Windows

macOS

Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h

Include

#include "GameplayPrediction.h"

Syntax

struct FPredictionKeyDelegates

Remarks

This is a data structure for registering delegates associated with prediction key rejection and replicated state 'catching up'. Delegates should be registered that revert side effects created with prediction keys.