Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h |
Include |
#include "GameplayPrediction.h" |
struct FPredictionKeyDelegates
This is a data structure for registering delegates associated with prediction key rejection and replicated state 'catching up'. Delegates should be registered that revert side effects created with prediction keys.
Name | Description | ||
---|---|---|---|
|
DelegateMap |
Name | Description | ||
---|---|---|---|
|
AddDependency ( |
||
|
BroadcastCaughtUpDelegate ( |
||
|
BroadcastRejectedDelegate ( |
||
|
CatchUpTo ( |
||
|
FPredictionK... |
Get() |
|
|
FPredictionK... |
NewCaughtUpDelegate ( |
|
|
FPredictionK... |
NewRejectedDelegate ( |
|
|
NewRejectOrCaughtUpDelegate ( |
||
|
Reject ( |
Name |
Description |
|
---|---|---|
|
FDelegates |