FDelegates

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h

Include

#include "GameplayPrediction.h"

Syntax

struct FDelegates

Variables

Name Description

Public variable

TArray< FPredic...

 

CaughtUpDelegates

This delegate is called when replicated state has caught up with the prediction key.

Public variable

TArray< FPredic...

 

RejectedDelegates

This delegate is called if the prediction key is associated with an action that is explicitly rejected by the server.