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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h |
Include |
#include "GameplayPrediction.h" |
struct FDelegates
Name | Description | ||
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CaughtUpDelegates |
This delegate is called when replicated state has caught up with the prediction key. |
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RejectedDelegates |
This delegate is called if the prediction key is associated with an action that is explicitly rejected by the server. |