Choose your operating system:
Windows
macOS
Linux
| FFastArraySerializerItem
|
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h |
Include |
#include "GameplayPrediction.h" |
USTRUCT()
struct FReplicatedPredictionKeyItem : public FFastArraySerializerItem
Name | Description | ||
---|---|---|---|
|
PredictionKey |
Name | Description | |
---|---|---|
|
FReplicatedPredictionKeyItem() |
Name | Description | ||
---|---|---|---|
|
GetDebugString() |
||
|
PostReplicatedAdd ( |
||
|
PostReplicatedChange ( |