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Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/ScalableFloat.h |
Include |
#include "ScalableFloat.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/ScalableFloat.cpp |
bool SerializeFromMismatchedTag
(
const FPropertyTag & Tag,
FStructuredArchive::FSlot Slot
)
Used to upgrade a float or int8/int16/int32 property into an FScalableFloat