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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h |
Include |
#include "AbilitySystemGlobals.h" |
struct FScopeCurrentGameplayEffectBeingApplied
Scope object that indicates when a gameplay effect is being applied
Name | Description | |
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FScopeCurrentGameplayEffectBeingApplied ( |
Name | Description | |
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~FScopeCurrentGameplayEffectBeingApplied() |