Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayAbilitySpec.h |
Include |
#include "GameplayAbilitySpec.h" |
struct FScopedAbilityListLock
Used to stop us from removing abilities from an ability system component while we're iterating through the abilities
Name | Description | |
---|---|---|
|
FScopedAbilityListLock ( |
Name | Description | |
---|---|---|
|
~FScopedAbilityListLock() |