FScopedAbilityListLock

Used to stop us from removing abilities from an ability system component while we're iterating through the abilities

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayAbilitySpec.h

Include

#include "GameplayAbilitySpec.h"

Syntax

struct FScopedAbilityListLock

Remarks

Used to stop us from removing abilities from an ability system component while we're iterating through the abilities

Constructors

Name Description

Public function

FScopedAbilityListLock

(
    UAbilitySystemComponent& InContain...
)

Destructors

Name Description

Public function

~FScopedAbilityListLock()