Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h |
Include |
#include "GameplayPrediction.h" |
struct FScopedPredictionWindow
A structure for allowing scoped prediction windows.
Name | Description | ||
---|---|---|---|
|
ScopedPredictionKey |
Name | Description | |
---|---|---|
|
FScopedPredictionWindow ( |
To be called in the callsite where the predictive code will take place. |
|
FScopedPredictionWindow ( |
To be called on server when a new prediction key is received from the client (In an RPC). |
Name | Description | |
---|---|---|
|
~FScopedPredictionWindow() |