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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayAbilitySpec.h |
Include |
#include "GameplayAbilitySpec.h" |
struct FScopedTargetListLock
Used to stop us from canceling or ending an ability while we're iterating through its gameplay targets
Name | Description | |
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FScopedTargetListLock ( |
Name | Description | |
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~FScopedTargetListLock() |