FSetByCallerFloat

Struct for holding SetBytCaller data

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h

Include

#include "GameplayEffect.h"

Syntax

USTRUCT()
struct FSetByCallerFloat

Remarks

Struct for holding SetBytCaller data

Variables

Name Description

Public variable UProperty Category visibledefaultsonly

FName

 

DataName

The Name the caller (code or blueprint) will use to set this magnitude by.

Public variable UProperty Category, EditDefaultsOnly, Meta

FGameplayTag

 

DataTag

Constructors

Name Description

Public function

FSetByCallerFloat()

Operators

Name Description

Public function Const

bool

 

operator!=

(
    const FSetByCallerFloat& Other
)

Public function Const

bool

 

operator==

(
    const FSetByCallerFloat& Other
)

Equality/Inequality operators