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| IGameplayCueInterface
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h |
Include |
#include "GameplayCueInterface.h" |
class IGameplayCueInterface
Name | Description | |
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IGameplayCueInterface() |
Name | Description | ||
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BlueprintCustomHandler ( |
Internal function to map ufunctions directly to gameplaycue tags |
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ClearTagToFunctionMap() |
Clears internal cache of what classes implement which functions |
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DispatchBlueprintCustomHandler ( |
Calls the UFunction override for a specific gameplay cue |
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ForwardGameplayCueToParent() |
Call from a Cue handler event to continue checking for additional, more generic handlers. |
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GameplayCueDefaultHandler ( |
Default native handler, called if no tag matches found |
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GetGameplayCueSets ( |
Return the cue sets used by this object. |
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HandleGameplayCue ( |
Handle a single gameplay cue |
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HandleGameplayCue ( |
Handle a single gameplay cue |
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HandleGameplayCues ( |
Wrapper that handles multiple cues |
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HandleGameplayCues ( |
Wrapper that handles multiple cues |
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ShouldAcceptGameplayCue ( |
Returns true if the object can currently accept gameplay cues associated with the given tag. |
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ShouldAcceptGameplayCue ( |
Returns true if the actor can currently accept gameplay cues associated with the given tag. |