UAbilitySystemComponent::UninitializeComponent

Handle this component being Uninitialized.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UActorComponent::UninitializeComponent()

UAbilitySystemComponent::UninitializeComponent()

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp

Syntax

virtual void UninitializeComponent()

Remarks

Handle this component being Uninitialized. Called from AActor::EndPlay only if bHasBeenInitialized is true