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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_Burst.h |
Include |
#include "GameplayCueNotify_Burst.h" |
UCLASS(Blueprintable, Category="GameplayCueNotify",
Meta=(ShowWorldContextPin, DisplayName="GCN Burst", ShortTooltip="A one-off GameplayCueNotify that is never spawned into the world."))
class UGameplayCueNotify_Burst : public UGameplayCueNotify_Static
This is a non-instanced gameplay cue notify for effects that are one-offs. Since it is not instanced, it cannot do latent actions such as delays and time lines.
Name | Description | ||
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BurstEffects |
List of effects to spawn on burst. |
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DefaultPlacementInfo |
Default placement rules. Applies for all spawns unless overridden. |
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DefaultSpawnCondition |
Default condition to check before spawning anything. Applies for all spawns unless overridden. |
Name | Description | |
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UGameplayCueNotify_Burst() |
Name | Description | ||
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OnBurst ( |
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OnExecute_Implementation ( |
Name | Description | ||
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EDataValidat... |
IsDataValid |