ApplicationTagRequirements

Tag requirements for this GameplayEffect to be applied to a target.

Choose your operating system:

Windows

macOS

Linux

Syntax

UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category=Tags,
          Meta=(Categories="ApplicationTagRequirementsCategory"))
FGameplayTagRequirements ApplicationTagRequirements

Remarks

Tag requirements for this GameplayEffect to be applied to a target. This is pass/fail at the time of application. If fail, this GE fails to apply.