GameplayCues

Cues to trigger non-simulated reactions in response to this GameplayEffect such as sounds, particle effects, etc

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macOS

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Syntax

UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category=Display)
TArray< FGameplayEffectCue > GameplayCues

Remarks

Cues to trigger non-simulated reactions in response to this GameplayEffect such as sounds, particle effects, etc