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| IGameplayTagAssetInterface::GetOwnedGameplayTags()
|
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include |
#include "GameplayEffect.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
virtual void GetOwnedGameplayTags
(
FGameplayTagContainer & TagContainer
) const
Get any owned gameplay tags on the asset
Parameter |
Description |
---|---|
OutTags |
[OUT] Set of tags on the asset |