InheritableGameplayEffectTags

Tag Containers The GameplayEffect's Tags: tags the the GE _has_ and DOES NOT give to the actor.

Choose your operating system:

Windows

macOS

Linux

Syntax

UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category=Tags,
          Meta=(DisplayName="GameplayEffectAssetTag", Categories="GameplayEffectTagsCategory"))
FInheritedTagContainer InheritableGameplayEffectTags

Remarks

Tag Containers

The GameplayEffect's Tags: tags the the GE has and DOES NOT give to the actor.