OngoingTagRequirements

Once Applied, these tags requirements are used to determined if the GameplayEffect is "on" or "off".

Choose your operating system:

Windows

macOS

Linux

Syntax

UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category=Tags,
          Meta=(Categories="OngoingTagRequirementsCategory"))
FGameplayTagRequirements OngoingTagRequirements

Remarks

Once Applied, these tags requirements are used to determined if the GameplayEffect is "on" or "off". A GameplayEffect can be off and do nothing, but still applied.