OverflowEffects

Effects to apply when a stacking effect "overflows" its stack count through another attempted application.

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Windows

macOS

Linux

Syntax

UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category=Overflow)
TArray< TSubclassOf< UGameplayEffect > > OverflowEffects

Remarks

Effects to apply when a stacking effect "overflows" its stack count through another attempted application. Added whether the overflow application succeeds or not.