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Deprecated
Use version that takes FObjectPreSaveContext instead.
| UObject::PreSave()
|
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include |
#include "GameplayEffect.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
virtual void PreSave
(
const class ITargetPlatform * TargetPlatform
)