PrematureExpirationEffectClasses

Effects to apply when this effect is made to expire prematurely (like via a forced removal, clear tags, etc.); Only works for effects with a duration

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macOS

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Syntax

UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category=Expiration)
TArray< TSubclassOf< UGameplayEffect > > PrematureExpirationEffectClasses

Remarks

Effects to apply when this effect is made to expire prematurely (like via a forced removal, clear tags, etc.); Only works for effects with a duration