RemoveGameplayEffectsWithTags

GameplayEffects that _have_ tags in this container will be cleared upon effect application.

Choose your operating system:

Windows

macOS

Linux

Syntax

UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category=Tags,
          Meta=(Categories="RemoveTagRequirementsCategory"))
FInheritedTagContainer RemoveGameplayEffectsWithTags

Remarks

GameplayEffects that have tags in this container will be cleared upon effect application.