RoutineExpirationEffectClasses

Effects to apply when this effect expires naturally via its duration; Only works for effects with a duration

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Windows

macOS

Linux

Syntax

UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category=Expiration)
TArray< TSubclassOf< UGameplayEffect > > RoutineExpirationEffectClasses

Remarks

Effects to apply when this effect expires naturally via its duration; Only works for effects with a duration