bExecutePeriodicEffectOnApplication

If true, the effect executes on application and then at every period interval.

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Windows

macOS

Linux

Syntax

UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category=Period)
bool bExecutePeriodicEffectOnApplication

Remarks

If true, the effect executes on application and then at every period interval. If false, no execution occurs until the first period elapses.