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| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectCalculation.h |
Include |
#include "GameplayEffectCalculation.h" |
UCLASS(BlueprintType, Blueprintable, Abstract)
class UGameplayEffectCalculation : public UObject
Abstract base for specialized gameplay effect calculations; Capable of specifing attribute captures
Name | Description | ||
---|---|---|---|
|
RelevantAttributesToCapture |
Attributes to capture that are relevant to the calculation |
Name | Description | |
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|
UGameplayEffectCalculation ( |
Name | Description | ||
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|
const TArray... |
GetAttributeCaptureDefinitions() |
Simple accessor to capture definitions for attributes |