UGameplayEffectUIData_TextOnly

UI data that contains only text.

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Inheritance Hierarchy

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectUIData_TextOnly.h

Include

#include "GameplayEffectUIData_TextOnly.h"

Syntax

UCLASS()
class UGameplayEffectUIData_TextOnly : public UGameplayEffectUIData

Remarks

UI data that contains only text. This is mostly used as an example of a subclass of UGameplayEffectUIData. If your game needs only text, this is a reasonable class to use. To include more data, make a custom subclass of UGameplayEffectUIData.

Variables

Name Description

Public variable UProperty Category, EditDefaultsOnly, Meta BlueprintReadOnly

FText

 

Description

Constructors

Name Description

Public function

UGameplayEffectUIData_TextOnly

(
    const FObjectInitializer& ObjectIn...
)