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UPROPERTY(EditAnywhere, Category=GameplayAbilitiesBlueprintFactory)
TSubclassOf< class UGameplayAbility > ParentClass
The parent class of the created blueprint.
Choose your operating system:
Windows
macOS
Linux
UPROPERTY(EditAnywhere, Category=GameplayAbilitiesBlueprintFactory)
TSubclassOf< class UGameplayAbility > ParentClass
The parent class of the created blueprint.