UK2Node_LatentAbilityCall::ValidateNodeDuringCompilation

Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

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References

Module

GameplayAbilitiesEditor

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/K2Node_LatentAbilityCall.h

Include

#include "K2Node_LatentAbilityCall.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Private/K2Node_LatentAbilityCall.cpp

Syntax

virtual void ValidateNodeDuringCompilation
(
    class FCompilerResultsLog & MessageLog
) const

Remarks

Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.