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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/AI/BTTask_StopGameplayBehavior.h |
Include |
#include "AI/BTTask_StopGameplayBehavior.h" |
UCLASS()
class UBTTask_StopGameplayBehavior : public UBTTaskNode
Name | Description | ||
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TSubclassOf< UG... |
BehaviorToStop |
If None (the default) will stop any and all gameplay behaviors instigated by the agent |
Name | Description | |
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UBTTask_StopGameplayBehavior ( |
Name | Description | ||
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EBTNodeResul... |
ExecuteTask ( |
Starts this task, should return Succeeded, Failed or InProgress (use FinishLatentTask() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! |
Name | Description | ||
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GetInstanceMemorySize() |
Size of instance memory |
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GetStaticDescription() |