Choose your operating system:
Windows
macOS
Linux
| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/AI/GameplayBehavior_BehaviorTree.h |
Include |
#include "AI/GameplayBehavior_BehaviorTree.h" |
UCLASS()
class UGameplayBehavior_BehaviorTree : public UGameplayBehavior
This behavior works only for AIControlled pawns
Name | Description | ||
---|---|---|---|
|
AAIController &... |
AIController |
|
|
bSingleRun |
Indicates if BehaviorTree should run only once or in loop. |
|
|
UBehaviorTree &... |
PreviousBT |
|
|
TimerHandle |
Name | Description | |
---|---|---|
|
UGameplayBehavior_BehaviorTree ( |
Name | Description | ||
---|---|---|---|
|
OnTimerTick() |
Name | Description | ||
---|---|---|---|
|
EndBehavior |
||
|
NeedsInstance ( |
||
|
Trigger ( |
Default implementation will trigger the appropriate Blueprint event based on their presence in the script and in the following priority: |