UGameplayBehavior::OnGameplayTaskActivated

Notify called after GameplayTask changes state to Active (initial activation or resuming)

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Override Hierarchy

IGameplayTaskOwnerInterface::OnGameplayTaskActivated()

UGameplayBehavior::OnGameplayTaskActivated()

References

Module

GameplayBehaviorsModule

Header

/Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/GameplayBehavior.h

Include

#include "GameplayBehavior.h"

Source

/Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Private/GameplayBehavior.cpp

Syntax

virtual void OnGameplayTaskActivated
(
    UGameplayTask & Task
)

Remarks

Notify called after GameplayTask changes state to Active (initial activation or resuming)